SDG Forum
« CBF: GenCon Playtest Battlestar vs. Star Destroyer »

Welcome Guest. Please Login or Register.
Jun 18, 2013, 5:25pm




SDG Forum :: General :: After Action Reports :: CBF: GenCon Playtest Battlestar vs. Star Destroyer
   [Search This Thread] [Share Topic] [Print]
 AuthorTopic: CBF: GenCon Playtest Battlestar vs. Star Destroyer (Read 659 times)
TheDreadnought
Admiral of the Fleet
member is offline

[avatar]


[homepage]

Joined: May 2010
Gender: Male
Posts: 1,257
 CBF: GenCon Playtest Battlestar vs. Star Destroyer
« Thread Started on Jul 15, 2010, 10:04am »

Had a couple friends over last night and tried out ship designs for my GenCon scenario where a Colonial Fleet base is being attacked by unknown forces that originated in a galaxy far, far away.

I've considered this scenario a kind of Holy Grail for Colonial Battlefleet. Essentially - the ability to take a no shields missile and kinetic tech based setting against a traditional heavy shields and beam weapons setting and have it work out to be a fun challenging game.

I have to say it was a big success! Had one Imperator and two Victory class star destroyers against one Mercury and one Acropolis class battlestars.

Tie fighters and tie bombers used the standard interceptor and strike fighter profiles. The Colonials got the advantage of the multi-role Mk VII vipers with support from Raptors.

Fighter combat was pretty much a one-sided slaughter in favor of the Colonials. Colonial fighter tech emphasiszes quality over quantity, so when not outnumbered by hordes of cylon raiders, the quality of the Colonial air wings with Raptor support against a comparable number of base-line fighters delivered a stunning fighter victory in their favor.

This was fortunate because the super-heavy turbo lasers on the ISDs, while not ideal as armor penetration weapons, didn't have to chew through any shields before they started eating into the hull. Meanwhile, the Colonial battlestars - which emphasize maximum armor penetration with little in the way of shield-stripping ability, were hard pressed to crack the shields on the ISDs. The Colonial vipers came in handy doing shield-attrition to allow more rail gun hits to sneak through.

Outcome was decidedly in favor of the Imperials. Both the Victory class ISDs were destroyed, but the Imperator took only minor damage in exchange for the loss of both Colonial Battlestars.

I think giving the Defender role to the Imperator was just a little too much to handle for the Colonials due to it's phenomenal shield regeneration. The ISDs had loaded up on as many super-heavy TLs as they could cram into the hulls, and neglected fighter defenses - as a result they had no effective counter to the horders of Colonial Vipers left over after the tie fighter squadrons were slaughtered. As intended, the effect of a close range volley of forward firepower from an Imperator on a Colonial Battlestar was horrifying.

For next time, the SH-TLs will get trimmed back a little to make room for more tie fighters, and fighter defense in the form of Gatling Laser clusters. I don't think flak batteries are really a good fit for ISD AA work. Thoughts?

« Last Edit: Jan 3, 2011, 9:36pm by TheDreadnought »Link to Post - Back to Top  IP: Logged
warchariot
Rear Admiral
***
member is offline

[avatar]

Good Cheer to All ~Larry



Joined: May 2010
Gender: Male
Posts: 1,505
Location: Cheyenne, Wyoming
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #1 on Jul 15, 2010, 1:46pm »

You might rebuild the Acropolis by dropping Fusion torps and reducing the Raptors by one. With the Raptors on the Mercury class you should still have enough to give fighter support. Then use the extra tons to add a couple squadrons of Cobra strike fighters.The Cobras should be able to strip shields or do some damage as follow up depending on when fighters are attacking. This way you can show another fighter type at GenCon.

The galings make sense for the ISD, I won't put flak on any of those, but some P Def would fit in nicely also. What role were the ISDs? RDF?
« Last Edit: Jul 15, 2010, 3:16pm by warchariot »Link to Post - Back to Top  IP: Logged

Larry
dontpanic
SWMBO
member is offline

[avatar]



Joined: May 2010
Gender: Female
Posts: 36
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #2 on Jul 15, 2010, 9:33pm »

Nice theory, Warchariot, but I didn't paint any Cobra model fighters. ;) And not stressing out the wife in the month before GenCon plays a large part in the scenario creation.

He already gave me like 8 star destroyers, and about 3 acres of vipers, cylon raiders, tie fighters, and tie bombers to paint.

Seriously, I ran out of popsicle sticks to glue them to when I paint. it's gonna be awe inspiring.
Link to Post - Back to Top  IP: Logged
warchariot
Rear Admiral
***
member is offline

[avatar]

Good Cheer to All ~Larry



Joined: May 2010
Gender: Male
Posts: 1,505
Location: Cheyenne, Wyoming
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #3 on Jul 15, 2010, 9:40pm »

The raiders we sprayed either black or a dark gun metal-Testors car paint, and then just went red dot, blue dot. ;D
Link to Post - Back to Top  IP: Logged

Larry
warchariot
Rear Admiral
***
member is offline

[avatar]

Good Cheer to All ~Larry



Joined: May 2010
Gender: Male
Posts: 1,505
Location: Cheyenne, Wyoming
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #4 on Jul 15, 2010, 9:40pm »

Glad to see you are using the new rank!
Link to Post - Back to Top  IP: Logged

Larry
dontpanic
SWMBO
member is offline

[avatar]



Joined: May 2010
Gender: Female
Posts: 36
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #5 on Jul 15, 2010, 10:26pm »


Jul 15, 2010, 9:40pm, warchariot wrote:
The raiders we sprayed either black or a dark gun metal-Testors car paint, and then just went red dot, blue dot. ;D


Dude, you're killing me. I'll post all pics in the painting forum when they're done. ;) Dreadnought would divorce me if I spraypainted his cylon raiders.
Link to Post - Back to Top  IP: Logged
warchariot
Rear Admiral
***
member is offline

[avatar]

Good Cheer to All ~Larry



Joined: May 2010
Gender: Male
Posts: 1,505
Location: Cheyenne, Wyoming
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #6 on Jul 16, 2010, 5:37pm »


Jul 15, 2010, 10:26pm, dontpanic wrote:

Jul 15, 2010, 9:40pm, warchariot wrote:
The raiders we sprayed either black or a dark gun metal-Testors car paint, and then just went red dot, blue dot. ;D


Dude, you're killing me. I'll post all pics in the painting forum when they're done. ;) Dreadnought would divorce me if I spraypainted his cylon raiders.


Really...he doesn't paint them himself? He really is a cylon!

Link to Post - Back to Top  IP: Logged

Larry
toaster
Lieutenant Commander
member is offline

[avatar]



Joined: Sept 2010
Gender: Male
Posts: 206
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #7 on Sept 5, 2010, 1:43am »

I was inspired by this idea to run a batttlestar vs star destroyer game as my first solo run through myself.
I built both ships on the same hull size but made the battlestar a carrier and the ISD a battleline ship. The ability to launch six squadrons at a time saw the TIE fighters get gang-banged 2 by 2 and the ISD ended up holding its last 2 sqns of TIE bombers to throw out to cover downed shields from vipers.
I gave the ISD ion cannons since all data I've seen on them includes some, Ion cannons vs unscreened ships is nasty and the BS had to break off to try and open the range enough to reboot its fire con. I did notice if you chose tactical then aggressive you could get a turns firing in even after taking two turns of ion cannon hits.

The ISD was eventually killed by fighters/rail gun hits but as I then discovered I'd forgotten to roll penetration for the fighters it should have been a lot closer.

Thanks for the idea and the rules, it was a lot of fun, now I have to add a hex grid to my table I painted for FT.

Robert
Link to Post - Back to Top  IP: Logged
admiralgrafspee
Lieutenant Commander
member is offline

[avatar]



Joined: Aug 2010
Gender: Male
Posts: 103
Location: Vancouver, BC
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #8 on Oct 4, 2010, 12:06pm »


Jul 15, 2010, 10:04am, TheDreadnought wrote:


For next time, the SH-TLs will get trimmed back a little to make room for more tie fighters, and fighter defense in the form of Gatling Laser clusters. I don't think flak batteries are really a good fit for ISD AA work. Thoughts?



Ya, that sounds about right. Speaking of which, will you be publishing your Star Wars ship designs? I recently picked up CB and we're working on ship deigns for all the stuff we have from the now defunct game from Wizards. But of course we don't have rules for cool things like Super Heavy Turbo Lasers!
Link to Post - Back to Top  IP: Logged
TheDreadnought
Admiral of the Fleet
member is offline

[avatar]


[homepage]

Joined: May 2010
Gender: Male
Posts: 1,257
 Re: GenCon Playtest: Battlestar vs. Star Destroyer
« Reply #9 on Oct 4, 2010, 6:06pm »

I hope to release stats, weapons, and custom rules for a particular miniature line. As to what that miniature lines happens to resemble, that is up to the customer to decide. Super-heavy turbo lasers are one of the weapons that supplement will include. No agreement has been reached yet so I can't discuss the miniatures. . . but I don't anticipate any difficulties. If there are. . . well I'll find another line to use. :)
Link to Post - Back to Top  IP: Logged
   [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile